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Changing map name
using notepad to add vehicles and object names
Making your own mod
RFA extractor/maker
Changing Music and more...
Editing tools
MB Mapeditor 1.2/editor42
changing loadscreen pictures
using co-op / bots
Desert Combat conversion for RTR maps
Desert combat conversion BF1942 maps
get RTR vehicles to show up in game
Battlecraft
vehicle spawn times and misc stuff
easy texturing...
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here i will explain how to increase or decrease vehicle (objectspawns) spawn times and misc stuff..
using notepad open the objectspawntemplates.con file from your extracted map
it looks like this
rem ----------------------------------------- rem --- lighttankspawner --- rem ----------------------------------------- ObjectTemplate.create ObjectSpawner lighttankspawner ObjectTemplate.setObjectTemplate 1 m3grant ObjectTemplate.setObjectTemplate 2 m11-39 ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- heavytankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 1 sturmgeshutz
ObjectTemplate.setObjectTemplate 2 m10
ObjectTemplate.MinSpawnDelay 70
ObjectTemplate.MaxSpawnDelay 110
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- APCSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner APCSpawner
ObjectTemplate.setObjectTemplate 1 m3gmc
ObjectTemplate.setObjectTemplate 2 m3gmc
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- ScoutCarSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ScoutCarSpawner
ObjectTemplate.setObjectTemplate 1 Kubelwagen
ObjectTemplate.setObjectTemplate 2 Willy
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- FighterSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 1 bf110
ObjectTemplate.setObjectTemplate 2 mosquito
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- DiveBomberSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 1 bf110
ObjectTemplate.setObjectTemplate 2 bf110
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- AAGunSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.setObjectTemplate 2 AA_allies
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem -----------------------------------------
rem --- ArtillerySpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ArtillerySpawner
ObjectTemplate.setObjectTemplate 1 m3gmc
ObjectTemplate.setObjectTemplate 2 m3gmc
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
minspawndelay and maxspawndelay are self explanitory
time to live = how long it will sit there after you have moved the vehicle and left it
distance= how far away you have to be to get the timetolive to start it's countdown...
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now you can either increase the spawn time or decrease by just changing these numbers
05=5 seconds...10=10 sec...20=20 sec (approximately)
its up to how you want your game to be played... |
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How to make a soldierspawn a paradrop..(parachuting into an area)
Using notepad
ok this is all located in the soldierspawntemplates.con file in the conquest folder of your extracted map
when you go in it will look like this (but i shortened it for page saving)
rem ----------------------------------------- rem --- AxisBase_Spawn1 --- rem ----------------------------------------- ObjectTemplate.create SpawnPoint AxisBase_Spawn1 ObjectTemplate.setSpawnId 0 ObjectTemplate.setGroup 1
rem ----------------------------------------- rem --- AlliedBase_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint AlliedBase_Spawn1
ObjectTemplate.setSpawnId 1
ObjectTemplate.setGroup 2
rem -----------------------------------------
rem --- New_Control_Point1_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint New_Control_Point1_Spawn1
ObjectTemplate.setSpawnId 2
ObjectTemplate.setGroup 3
rem -----------------------------------------
rem --- New_Control_Point3_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint New_Control_Point3_Spawn1
ObjectTemplate.setSpawnId 3
ObjectTemplate.setGroup 5
and so on...
nowjust add this line to the bottom of the spawn point you put up in the air
objecttemplate.setspawnasparatroper 1
now pack it up and when that spawn point comes up you should have your chute deployed automatically...
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Recording BF movies
if you want to record stunts or battles you have in battlefield,DC3,EOD...anything get this program..it's called FRAPS.theres a link to the program on the editing tools page
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Changing bot names
how would you like to have your own custom names in your game..(working on DC,EOD now )heres how to do it
now first thing theres 64 names that have to be changed so be ready to think some up > now go to mods\bf1942archives\bf1942 folder and the game.rfa is in there....
open rfaextractor and extract the game.rfa to the c: drive it will make a bf1942 folder....it will look like this c:\bf1942game
now open notepad and go to c:\bf1942\game\common folder and all the names are in there american german russian british japanese
now open the americannames.con and the names are all in there..
now the names are listed with firstnames then lastnames..it looks like this (this is just a small part)
game.addFirstNameOnTeam 2 fred game.addFirstNameOnTeam 2 barney game.addFirstNameOnTeam 2 yogi game.addSecondNameOnTeam 2 flintstone game.addSecondNameOnTeam 2 rubbel
game.addSecondNameOnTeam 2 bear ( I changed name for easier understanding )
now you understand the first name second name thing i mentioned..or you can add it like this
game.addFirstNameOnTeam 2 fred_flintstone
game.addFirstNameOnTeam 2 barney_rubbel
game.addFirstNameOnTeam 2 yogi_bear
game.addSecondNameOnTeam 2 1
game.addSecondNameOnTeam 2 1
game.addSecondNameOnTeam 2 1
game.addSecondNameOnTeam 2 1 it will put a #1 by the name
now when your done click the red X to close the window and chose yes to save the changes
now set up your makerfa like this
now open the RFA maker
enter the root directory to compress:
c:\bf1942
enter the base .rfa path:
bf1942
would you like to see a list of the .rfa directories that will be created y/n
n
enter the name of the new .rfa
game.rfa (dont forget to put .rfa after the name or it won't work.)
would you like to compress the .rfa? (very slow)y/n
Y
created game.rfa with ??? entries
now go to where you get your maps after you've packed them and the game.rfa should be in there
now go and copy the new game.rfa and paste it in mods\bf1942\archives\bf1942 folder and delete the existing game.rfa in there and paste the new one in there...
now go play the game and checkout your new names...hope it works for you
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Heres how to change DC names:
OK heres the difference for DC...
do everything the same accept extract the game.rfa from the modsdesertcombatarchives\bf1942game.rfa
now when you pack it up when it asks to compress select "N"now put it in the mods\desertcombat\archives\bf1942 and the names will be in your game...
EOD not supported
EOD doesnt have any singleplayer maps so you cant change them....
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