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Changing map name
using notepad to add vehicles and object names
Making your own mod
RFA extractor/maker
Changing Music and more...
Editing tools
MB Mapeditor 1.2/editor42
changing loadscreen pictures
using co-op / bots
Desert Combat conversion for RTR maps
Desert combat conversion BF1942 maps
get RTR vehicles to show up in game
Battlecraft
vehicle spawn times and misc stuff
easy texturing...
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attention: EDITED 5/23/2003
I have encountered problems if i have redone a map and added RTR pieces to the map (regular bf1942 maps)...it kept crashing to desktop....I deleted pieces and it stopped crashing...so if you have added pieces from RTR and you keep getting crashes delete the pieces and try again...sorry ..
Battlecraft will add these with no crashes..
Here we go... jets and fast tanks owww my..RTR conversion at bottom
"""IMPORTANT"..IMPORTANT".."IMPORTANT"..IMPORTANT"..only do conversion this way if you have the origional map you did in the mods/BF1942/archives/bf1942levels folder..If the map is to only go in the DC levels folder go to site 2 for that DC conversion.."""IMPORTANT"..IMPORTANT".."IMPORTANT"..IMPORTANT"
ok after you have finished your map save it somewhere safe and if its not still extracted to c:/bf1942 re-extract it again now open up your extracted map and go into the main folder now you need to delete these folders and.con files
AI folder gametypes folder init folder objectlightmaps folder pathfinding folder sounds folder textures folder AI.con AIpathfinding.con CTF.con cullradius.con heightmap materialmap precache.con readme.txt singleplayerallied.con singleplayeraxis.con staticobjects.con.bak texturesprecache.con watershader.rs loadcounter some of these may be missing just remember the only files you want left are
conquest folder CTF folder menu folder singleplayer folder TDM folder conquest.con coop.con init.con staticobjects.con
open the conquest folder and delete all except these 3 files
controlpointtemplates.con objectspawns.con objectspawntemplates.con(do the same for CTF,TDM,singleplayer)
next step using notepad open the conquest folder and open the objectspawntemplates.con file you will see a listing of the vehicles that look like this
ObjectTemplate.create ObjectSpawner lighttankspawner ObjectTemplate.setObjectTemplate 2 T34-85 ObjectTemplate.setObjectTemplate 1 panzeriv ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner willyspawner ObjectTemplate.setObjectTemplate 2 Willy ObjectTemplate.setObjectTemplate 1 Kubelwagen ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 30 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10
theres also the heavytank spawner,apc spawner,scoutcarspawner,fighterspawner,aagunspawner,artilleryspawners,mgspawners(didnt want to use all that space) the highlighted names are the vehicle name and they need to be changed..use these names in there place
lighttankspawner m1a1 t72 willyspawner humvee_tow brdm2 heavytankspawner m1a1 t72 apcspawner humvee brdm2 scoutcarspawner humvee brdm2 fighterspawner a10 mig29 aagunspawner aa_allies flak38 artilleryspawner mlrs bm21 mgspawner stationary_browning statioary_mg42 heavybomberspawner c130 divebomberspawner a10 mig29 now after you have changed the names save it
you also need to copy and paste the objectspawn.con from the conquest folder into the singleplayer folder for the vehicles to appear in co-op games
now with notepad open the menu folder then the init.con file and add these lines
game.setmapid "bf1942" game.setserverinfoicon ../../bf1942/levels/your_map_name/menu/serverinfo.dds
now you need to go to program files/ea folder/battlefield folder/mods/desert combat folder and copy and paste the serverinfo.dds file into the extracted maps main menu folder..this will give you the little helmet next to the map name.. now using notepad open the init.con file in the main folder ..find the part that looks like this and delete it and paste this one in there
game.setTeamSkin 1 IraqSoldier game.setKit 1 0 Iraq_Sniper game.setKit 1 1 Iraq_Assault game.setKit 1 2 Iraq_AT game.setKit 1 3 Iraq_HeavyAssault game.setKit 1 4 Iraq_Support game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier game.setKit 2 0 US_Sniper game.setKit 2 1 US_Assault game.setKit 2 2 US_AT game.setKit 2 3 US_HeavyAssault game.setKit 2 4 US_Support game.setKit 2 5 US_SpecOps
save the file now you need to put the DC precache.con file in there.( main folder ). the easiest way is to extract a DC map (program files/eafolder/battlefield1942/mods/desertcombat/archives/bf1942/levels) and copy and paste the precache.con file and save it in a folder for future use (make sure you paste it in the main folder also and save)
now after you have done that your ready to see if it works i use rfamaker just make your rfa the same way as a regular map (use EXACT KEEP NAME EXACT as map your using then copy and paste into the DC levels folder and activate DC and select map and play...co-op even works..
you have to have origional map installed in the bf levels folder for the DC one to work (ex...origional map my_new_map.rfa in levels folder....DC conversion of my_new_map.rfa into DC levels folder) if not map will not show up in map list
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